ScreenRant was in attendance at a The Last of Us season 2 finale press conference, where Druckmann explained where the idea for the Seraphite island scene came from. He revealed the scene was originally envisioned for the video game source material, The Last of Us Part II, but was cut. They managed to fit it into the TV show, though, offering an exclusive scene not in the games. Check out what Druckmann had to say below:
Neil Druckmann: I will, just to add to that, because, you know, sometimes in adding something that was cut from the game requires you to remove something that was in the game. So, here that sequence where Ellie like drifts to the Seraphite Island and almost gets lynched herself was something we used to have in the game and cut it for just production pacing purposes. And then now- now we had like three horrible things in a row, we had like that sequence, Alice and then Mel. And in our conversation, we're like this, probably one, one too many.
What The Seraphite Island Scene Means For The Last Of Us Adaptation
An Original Scene That Offers More Context To The Larger Story
Including the scene in the TV show emphasizes how The Last of Us season 2's game changes help make the adaptation stand on its own. Providing a small yet significant look at the Seraphites on the island hints at events that will be more thoroughly explored later, while also emphasizing how they're still a threat. The specifics of their war against the WLF are likely going to be shown in the future, since the end of season 2 confirmed season 3 will be jumping back two days to explore the buildup to their big attack.
At the end of season 2, episode 7, Abby arrives with marks around her neck that signify she may have also been nearly hung by the Seraphites too.