Iron Galaxy and Naughty Dog have released a new update for The Last of Us Part I that adds support for AMD FSR 3.1. As such, the game now supports the latest versions of AMD’s FSR Super Resolution and Frame Generation techs.
This small patch also fixes a rendering issue that could appear on TVs when using NVIDIA DLSS or AMD FSR. Moreover, it fixes an issue that could occur when interacting with a generator while enemies were still present at The University. Plus, it resolves an issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight at Bus Depot.
From what we’ve seen, the game does NOT let you use FSR 3.1 Frame Generation with DLSS or XeSS. Instead, it’s tied to AMD FSR 3.1 Super Resolution. This sounds weird as one of the biggest features of FSR 3.1 was its ability to use Frame Gen with Intel’s or NVIDIA’s upscaling methods.
Sadly, TLOU Part I has never received official support for DLSS 3 Frame Gen. As such, it will not be among the first games to support DLSS 4. That’s a bummer. The good news is that RTX40 series owners can use a mod to enable DLSS 3 Frame Gen. The bad news is that it’s a paid mod. So yeah, that kind of sucks.
Anyway, like always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
The Last of Us Part I Patch 1.1.4 Release Notes
- Added support for AMD FSR3.1 Super Resolution
- Added support for AMD FSR3.1 Frame Generation
- [Hometown] Fixed rendering issue that could appear on TVs when using NVIDIA DLSS or AMD FSR
- [The University] Fixed issue that could occur when interacting with a generator while enemies were still present
- [Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight
- Fixed Text to Speech issue where “M” key was not being read when assigned to a function